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Ezquimacore said:

yeah I know, the core concept is open world, and the dynamic/living world is easier with the art style and fantasy style of zelda wii u, although the witcher 3 looks dynamic, coherent and alive. Anyway, that's not what I mean. Knowing Nintendo, they will develop other structure, different than the already established missions-quests open world, even Aonuma said that it's not going to be like western open worlds-sandbox games. I don't know how to explain it, but I have some crazy ideas.

That's not the kind of "alive" i mean. I don't mean titles that use hundreds of scripted NPC movements and events to give the impression of an active world, i mean one that properly adapts and reacts to the player's actions. We don't have anything like that right now. It's the only real frontier left for traditional open world games. Unless Nintendo plan on going down that road (which they won't), all they can really do is refine pre-existing formulas, like they did with Skyward Sword.

You never know though, they might come up with some grand new ideas that no one else has thought of, but i really doubt it. Expecting such things usually leads to disappointment in my experience.