| jetforcejiminy said: think about it. every game lately is some combination of gta 3 sandbox (gta iv, v, watch dogs, the crew)/call of duty 4 multiplayer-with-no-story (titanfall, ghosts, black ops i+ii, advanced warfare)/ac 2 map-clearing (ac unity, shadow of mordor)/es5 skyrim open-world rpg (witcher 3, dragon age inquisition)... it's disturbing. better yet, each new iteration of the same old nothing comes with ever more win buttons, requiring essentially vegetative input from the "player" and no skill whatsoever. i mean, those assassin's creed acrobats who do all sorts of stuff after a single button press... |
Call of Duty does have a story :p They're not particully long (or that great), but they provide a few hours of high budget action. Can't really expect much more from a series people buy almost entirley for the MP.
Anyway, there's nothing particularly disturbing about any of this. The industry has always cycled through whatever the market is currently most interested in. Currently the most popular push has been in making games more "open". Once the market becomes bored of any particular design choice, or becomes interested in a new one, the industry will just move on to making lots of the new thing. It's no different than how for several years "mascot" titles were being made by the bucket load. Now there are barley any (outside of Nintendo).








