jetforcejiminy said:
think about it. every game lately is some combination of gta 3 sandbox (gta iv, v, watch dogs, the crew)/call of duty 4 multiplayer-with-no-story (titanfall, ghosts, black ops i+ii, advanced warfare)/ac 2 map-clearing (ac unity, shadow of mordor)/es5 skyrim open-world rpg (witcher 3, dragon age inquisition)... it's disturbing. better yet, each new iteration of the same old nothing comes with ever more win buttons, requiring essentially vegetative input from the "player" and no skill whatsoever. i mean, those assassin's creed acrobats who do all sorts of stuff after a single button press... |
Essentially. An other point to add is that even in different games of the same genre, everyone is striving for the same atmosphere, the same controls, the same physics, etc. When a game comes out that does shake things up a bit, it's slammed by critics and gamers for not following the norm.
It's poison to the industry I say!