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tmbh said:
RolStoppable said:
alpha_dk said:
MKWii and MK DS both use predictive measures to estimate what your enemies are 'probably' doing at any given time to decrease the amount of bandwidth necessary to play. It's a fairly common practice in online games.

All that happened is that the prediction was a bit off..


This is the best explanation so far. Makes sense.

@tmbh

I think races are automatically aborted after a certain amount of time has passed once the first player has finished the race. I estimate it to be about 30 seconds.

NO

Ive been in the lead on the 2nd lap of a race then all of a sudden the game just ends!

Has happened about 5 times to me on diferent courses.

Its possible that people have dropped out/been disconnected, but when I continue to the next race most people from the previous race are still there!

 


I would guess someone (maybe you actually) disconnected.

On topic, that's not actually the best explanation Rol.  It doesn't "predict" anything, what it does is send input data instead of all data.  This is what Brawl does too, but it doesn't experience this issue.

What's actually causing the issue is simple lag.  The people in front of you probably had a laggy connection and you weren't getting their input data in real time, so you couldn't see where exactly they really were.  The server could though...

Anyway, it shouldn't happen often.  Only when playing laggy people with bad connections, but yeah.  MKDS did the same thing for the same reason.