-Ack!- said:
PS2: Gran Turismo 3&4, MGS 2&3, God of War 1&2, DMC 1&3, Tekken 4&5, Ratchet & Clank 1-3, SSX, Wipeout Fusion, Final Fantasy X & XII, Resident Evil 4, Jack & Daxter 1-3, Sly 1-3, Shadow of the Colossus, Kingdom Hearts 1&2, Silent Hill 2, and so many others that it would make your head explode. PS3: Uncharted 1-3, MGS 4, LBP 1&2, Killzone 2&3, Resistance 1-3, Rachet & Clank: Future trilogy, God of War III, Gran Turismo 5&6, InFamous 1&2, The Last of Us, Demon's Souls, Heavy Rain, Warhawk, Tales of Xillia, White Knight Chronicles and the list goes on... In terms of variety Playstation is the strongest. IMO Nintendo lost the edge after NES & SNES. Those consoles had more variety for example: Castlevania, Mario, Zelda, Donkey Kong, Contra, Faxanadu, Mega Man, Punch Out and Ninja Gaiden. Now it's just Mario, Zelda and Pokemon and I think 200+ Mario titles is too much...
|
Just when you finish this conversation with one generation of games consoles, new kids arrive who don't understand the present because they don't know the past. And this wasn't pointed to anyone specific.
It's true Nintendo lost yhe edge it had with NES (and SNES to an extent - Megadrive had likely been the winner of the generation if Sega had not ditched it early in favour of Saturn) to Sony with the Playstation as publishers tend to flock to who's winning because that's where the money is. Why Nintendo lost it's edge was because of Sony allowing virtually any game on their platform where Sega and Nintendo didn't. If you look at the early years of Playstation, it had pretty much nothing but crap. It wasn't until 1998 or 1999 when PS sales really caught up steam, which was when Sony had a huge marketing push towards teenagers, and Final Fantasy 7, Gran Turismo and couple of Tekkens were already there. 1998 or 1999 was also the year Saturn and N64 owners had to get a Playstation because of the games drought on the two.
When Gamecube came out, it had a good launch line-up, much better than the PS2 at launch, but as with the PS2 already winning, it had all the 3rd party games ever since. Basically the variety correlates with the number of games.
When you look at the previous generations, the games did have more variety - at least the high profile ones - as the development costs were much lower, so you could try out different stuff and you needed to sell much less copies to make decent profit, whereas today you need to play it safe in order not to make losses. For this reason alone you see everyone rehashing their content and games and us having generic sequels and their cheap generic copies.
It's pointless to list only the flagship games and argue which has the best library based on them as there aren't many "tier 1 games" on a console nowdays anyways and who has the best "tier 1" games depends on one's taste. Neo-Geo has to be the best console ever made - if you happen to like fighting games.
When you look at N64 for example, it has similar variety of "tier 1" games as has PS, but then there's virtually nothing in "tiers 2 and 3", the "good enough" tiers, whereas PS had lots of games that fits these categories.
As an example: Let's say Super Mario 64 is a "tier 1" game and Crash Bandicoot "tier 2 or 3". Back in 2000 when I met my wife, everytime the talk was about games, she started talking about how good Crash Bandicoot was as she and her friends used to play it on her friend's kids PS while drinking before going into bar. One time when we were at my place, I put her to play Super Mario 64 and tell me what she thought about it. After 15 minutes of playing she said she never had realised what piece of shit Crash Bandicoot was.
Who's winning and who's not, is a moot point when everyone is losing money. It's pretty clear that losing money isn't sustainable business model. Not only said Kaz a few years back that Playstation's future is online service (not different from Steam), so you could consider PS4 as a "Playstationbox" of a kind. However, with the X86 compatibility, it's possible that PS4 will be able co-opt tablets and is finally able to remove the Microsoft computers from homes back to workplaces. Back in the 80's and early 90's, the IBM clones came to peoples homes because of working at home. It was not until the late 90's and early 2000's with the explosion of (graphical) internet, PC's were widely adopted by everyday users. In the last 10-20 years we have seen all kinds attempts to bring internet to everyones houses, starting from digital STB's and "internet boxes" to internet tablets and such.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.








