Ajax said:
bdbdbd said:
Ajax said: hold on a minute
pretty lame?
so you are calling Xenogears, Final Fantasy Tactics, Suikoden en Final Fantasy VII lame.. compared to like FFVI, Lufia II and Chrono Trigger and FFIV?
you got to be joking man
you can say your taste is more with the SNES rpgs but those PSX line-up is certainly not lame
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I do like more about the "SNES-style" RPG:s, and the only reason i mentioned the whole thing was to point out that the "killer RPG-lineup" depends a lot from the person judging the lineup. Besides, usually when asked, SNES RPG-lineup is considered the best ever, and the reason for this is pretty clear, since at that time RPG:s used to be gameplay driven. |
oh nonsense 'cause 1. If I say the PSX has got a killer RPG line-up, does that also mean that I say the SNES doesn't have a killer RPG line-up?
no, I was talking about the PSX 2. you say ''SNES RPG-lineup is considered the best ever''..
by who? by your friends, or by all those wise ign and gamespot editers? or by Famistu en Dengeki, or by the developers and publishers? There is no consensus about that. Look at Famistu's all time top 100. 3. then you say even the most strange thing ''the reason for this is pretty clear, since at that time RPG:s used to be gameplay driven.''
hold up
here you're making a mistake many people make they think that because other factors came in to a game that means that the gameplay must suffer but that's not true true gameplay and great grafix CAN coexist besides a rpg is also about telling a story and no SNES rpg does even come close to Xenogears, and didn't the cinematics in FFVII actually have a possitive effect on the experience the grafix and artdesign of Midgar for instance or the world map or the Gold Saucer, or the face of Sephiroth turning into the flames, and the death of Aeris, or would the game be better if it had SNES grafix? you really are a conservative who doesn´t want to see that design and grafix can help a game and don´t mean that the gameplay will be lost or suffer
on the contrary grafix where already important for Square on the SNES just look at Chrono Trigger Square really did their best there on the design but that´s no problem for you but in the case of FFVII it all of a sudden is |
1. No. As i said, it was just a comparision between the two, without saying anything about the quality of RPG:s of each console, outside the comparision.
2. Actually, most people who have played the games on both seem to think so.
3. No. I just base my judgement on how things actually happened. Focus from gameplay went to story and playing the parts between the story, instead of playing the story. This is a general trend in nearly all genres, but it's just something that you have to accept if you want to play games these days.
Great gameplay and great graphics can coexist, if someone is willing to make games which implements both. It's just that as long as media is cheap, it's a lot cheaper to make videos instead of optimising gameplay.
I do know that FF7 was a quality game, but i personally didn't like it much (played it on PC). And no, it's not because of it's videos, which were impressive.
As what it comes to story, my favourite Square game, Secret of Mana (FF spinoff), carried the story really well through the game, while being graphically not so impressive, even by the platforms standards. Better graphics and lots of videos would have made the game visually more impressive, but the gameplay wouldn't have been so "continous" as it was.