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xbebop said:
Game_boy said:
...

 Processor cores just keep getting smaller and smaller, which means they take up less and less power. by the time Nintendo gets around to designing the DS2, Intel will have released 35nm(die-size) chips on desktops, which is much smaller than what the tech was back in 2004 when the DS was released. DS2 could easily have either a very small single-core processor(that's much faster than even a Gamecube one), or a dual-core processor(you never know). Nintendo could probably make a handheld with Wii-like graphics(if not, then Gamecube) and still sell it for $120-$150; either breaking even or making a small profit.


I know they will release a successor to the DS eventually, but the rumour was of a rediesign like the DSL or PSP slim. Nintendo wouln't do a redesign that reduces battery life or compatibility; that's what I meant. We shouldn't have expected anything on those lines at E3.

Also, Nintendo does not have to release the latest in technology because their strategy has givenb them the freedom to reject this. They could have dual-core, but dual-core doesn't equal better quality of games, because graphics != good games.

32nm isn't a die size; it's an average gate length. I imagine it would be very expensive to order processors on new process nodes and also Intel and IBM won't license out their technology until their own technology is on it. Currently, neither POWER nor x86 have sufficiently low TDP to be used in a handheld, so ARM would likely be the architecture of choice.



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