A tie between companions and battle system.
I love a good party and having multiple options on who your party can be in, hence I am a big fan of Mass Effect, Dragon Age and Star Ocean, where there is a lot of character development between the protagonist and their companions and even each other. An solo RPG or just 3 people (or only enough to fill the party) is a bit of a turn off but I can deal with it.
I prefer action-oriented miles over traditional turn based. It makes no sense for battles to play out on a turn-based system. I know it's silly to put it into real life but you don't wait for your opponent to attack you and let them hit you without dodging, blocking, etc. I should have the ability to avoid all damage if I have sufficient skill to do so (this has recently been circumvented by healing all members of a party after each battle but my point still stands)
Actually, I think partners is more important in the end. They help me immerse into the game once you can interact and start to care for them.








