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curl-6 said:
NathanVS said:

That is a graphical aesthetic, though, which doesn't change much within its overall gameplay structure. Prime 2 is just as safe as Tropical Freeze which is also a graphical leap from its predecessor. I don't know if it pushed the boundaries for Wii U standards, but it is a beautiful game nonetheless.

As a platformer, it is a very difficult, hardcore platformer which escapes Nintendo casual friendly comfort zone from the likes of Kirby and the NSMB series.

If I were to put Retro's games in a favorites list: Metroid Prime= DKCTF> MP2>MP3=DKCR. IMO, their DK games are just as good as their Metroid games.

In Prime 2 (which was also brutally difficult) Retro pushed the envelope, in terms of not just graphical fidelity, but immersion and atmosphere.

Reduce TF to DKCR levels of graphical polish and it could be done on the Wii. Again, it's a great game, one of my favourites of last year, but it didn't have the ambition to see how far the hardware could be pushed or how far outside Nintendo's comfort zone it could venture. It played it safe.

''Reduce TF to DKCR levels''? You could say the same for Prime 2 and 1. Sure they are on the same system, but the point still stands. You are selling TF's graphics short. Retro said they couldn't use the dynamic camera angles because of the Wii's limitations so you are wrong about it being done on the Wii.

Most of Nintendo's 2D platformers are easy. So I am dumbfounded that you keep saying it is playing it safe which is not entirely true. The difficulty and the cinematic platforming camera angles are examples of them going out of Nintendo's comfort zone. You might say the dynamic camera angles aren't special, but for a 2D platformer it kind of is.