curl-6 said:
In Prime 2 (which was also brutally difficult) Retro pushed the envelope, in terms of not just graphical fidelity, but immersion and atmosphere. Reduce TF to DKCR levels of graphical polish and it could be done on the Wii. Again, it's a great game, one of my favourites of last year, but it didn't have the ambition to see how far the hardware could be pushed or how far outside Nintendo's comfort zone it could venture. It played it safe. |
''Reduce TF to DKCR levels''? You could say the same for Prime 2 and 1. Sure they are on the same system, but the point still stands. You are selling TF's graphics short. Retro said they couldn't use the dynamic camera angles because of the Wii's limitations so you are wrong about it being done on the Wii.
Most of Nintendo's 2D platformers are easy. So I am dumbfounded that you keep saying it is playing it safe which is not entirely true. The difficulty and the cinematic platforming camera angles are examples of them going out of Nintendo's comfort zone. You might say the dynamic camera angles aren't special, but for a 2D platformer it kind of is.







