| Samus Aran said: Yacht Club Games consists out of 6 people. 144/6 = 24 months, i.e. Shovel Knight had a development cycle of 2 years. Now how much did Shovel Knight cost to develop? This is a simple calculation: 5000 * 144 = 720.000 So the game had a development budget of $720.000. Yacht Club Games announced on 6 December that the game sold over 300k copies across platforms. This means that Shovel Knight generated a revenue of $4.500.000. So as of 6 December Shovel Knight has generated a profit of $3.780.000! If the profit was to be dived equally between all 6 members that would mean each person has earned $26.250 per month during the 2 year development cycle (not including their monthly paycheck). |
One third of the revenue will go to Steam or Nintendo, so the revenue of YachtClubGames of 300k copies will be around $3.000.000, not $4.500.000 and the profit as of 6th December should be around of $2.3 million (before taxes), not $3.8 million.










