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S.T.A.G.E. said:

If two million in sales isn't enough for Sega...then how is 450k good enough for Nintendo when Bayonetta 2 obviously had a much larger budget?

Citation needed? Bayonetta 1 had an almost 3-year development period across two platforms. Bayonetta 2 was developed in close to two years for a single platform. Being first-party, Nintendo also gets a slightly larger slice of the profits with Bayo 2 than Sega got with either version of Bayo 1. And, of course, Bayo 1 was made from scratch while Bayo 2 had existing assets to pull from.

I wouldn't be surprised if Bayo 2 was less expensive to make than the first game.

Oh, and while I don't have access to the price history of Bayo 1, I'd take a wild guess that Bayo 2 will stay at full price longer than the first game did.