Nem said:
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Supportng cast and narritive through conversational pieces was an element made famous by Bioware in story driven RPG's. Demon Souls and Dark Souls has a story no matter how shallow it is. That game is purely about Action/RPG gameplay mechanics. There was once a time when Western RPG players used to question whether JRPG's were true JRPG's since you couldn't affect the outcome of the story through their actions, but we've all come to the conclusion that its two culture different perspectives on the RPG even though they all came from a common source.







