Skullwaker said:
I know, I'm just referring to people that have been comparing them and citing that as a reason why even though the 3DS isn't doing as well, as a handheld in 2014 it did pretty good. There really just wasn't as huge of software this year. We had Smash, Bravely Default, Kirby, Pokemon, etc. but 2013 had Fire Emblem, Luigi's Mansion, Animal Crossing, Zelda, Shin Megami Tensei, Pokemon, DK, etc. Which is really hard to beat. I think the software in 2013 really pushed it as far as possible and they could only go down from there, which is natural after a peak year. |
The OP even states that it was expected for 3DS to be down this year considering the excellent lineup 2013 had. Being down by about 5 million or roughly 35% is pretty drastic tho. If 3DS were down 15-20% then this discussion likely wouldn't be happening right now since that is an acceptable YoY drop for a device that has peaked.
Overall I believe Smash being delayed, causing a 4 month drought alongside a long overdue price cut that never came caused the YoY drop to be worse than it should have been. Smash Bros in August alongside a price cut (2DS-$99, 3DS-$129, XL-$149) would likely have caused the drop to not be so severe, perhaps 15-20% instead of 35%.
When the herd loses its way, the shepard must kill the bull that leads them astray.







