By using this site, you agree to our Privacy Policy and our Terms of Use. Close
outlawauron said:
Nuvendil said:
outlawauron said:

Not sure how you can say this when the strengths and weaknesses are almost exactly the same as previous games.

The EA/Activision comparison holds no water, because they rush games out and have yearly sequels of its major franchises. Square takes as much time as they want and have no qualms over delays. 

And if you read the original post, I never said you could just toss them the win. I said if you had to make a decision at first glance, it's not a reach to pick Square. That's all.

Ah, I thought you were saying that Square was the obvious choice; my apologiez.

The EA and Activision comparison was purely me naming wealthy devs who frequently screw up or produce something sub-par.  I could name other companies who burn up money and accomplish nothing special.

Also, Nintendo's willingness to give resources for the developments stage can be seen in the fact that Xenoblade is the only fully finished "Xeno" game; Xenogears was about 2/3 of a game with the third act cut all to pieces.  Xenosaga was a 6-part game cut into a trilogy with the entire second half cut to pieces to cram in at the end.  There's actually an article out there with an interview with Takahashi in it who mentions that he thought the same thing would happen with Xenoblade, but rather than cut resources and rush the game, Nintendo told Takahashi to finish his vision and supplied the resources and allowed for the time neeeded for Xenoblade to be finished properly. 

I see. I can believe that, I just thought things like character models and some of the environments were due to budget constraints.

Well the character model design style is intentional.  The quality  is due to wanting to conserve polygons on the closeup to allow for more in the distance.  This is especially obvious with the first Xenoblade, where they had to make due with the Wii's very limited processing power.  The upclose graphics don't matter as much with Xenoblade since the game is played in a drawn back third person view. 

And the model textures actually aren't bad Xenoblade Chronicles X from what we have so far seen, just not amazing and occassionally inconsistent.  Polygon counts are where it kinda suffers, depending on the outfit the character is wearing and what part of the body you look at.