loves2splooge said:
Yes there is not enough value for money right now in the handheld console gaming space. Other than killer apps like Pokemon, $40 USD for a 3DS game is a tough sell to consumers. And Nintendo took more than 2 1/2 years to come out with a cheaper sku ($130 2DS). Due to wages not keeping up with inflation, $170 USD is probably still too much for a Nintendo handheld. Just yesterday with the Boxing Day sales here in Canada, I noticed that Final Fantasy Theatrythm Curtain Call sold out after a $20 price cut ($45 Canadian to $25 Canadian). And other 3DS games on sale were sold out. The regular sticker prices for 3DS games are too high. If Nintendo launched with a $150 USD 2DS in 2011 (instead of a $250 3DS and later $170 3DS), $30 premium games (that's how it used to be at one point!), $20 budget games and cheap Nintendo eStore titles to compete with the Apple App Store and Google Play and they lowered game budgets by getting rid of stereoscopic 3D, Nintendo would not only have a larger market share but their financials would look a lot better. |
I agree with this, software prices are a big problem, $30 should be the maximum. Hardware price is pretty reasonable but could be better, 3DS XL is almost 2.5 years old and is still at its launch price.
2DS, $99.99
3DS XL, $149.99
Retail Software, $19.99-29.99
Digital only software, $14.99 maximum
In this scenario sales could very well be better but it might be in Nintendo's best interest right now to keep premium prices in order to maximize profits for the rest of the generation and start fresh with their next-gen hardware. Hopefully Nintendo has learned a thing or two from the mistakes they made with 3DS & Wii U and comes out strong next-gen.
When the herd loses its way, the shepard must kill the bull that leads them astray.







