They have there place but generally speaking keep them short and tell stores in game. I think they were a good idea in a games like bayonett 2 or mortal kombat 9.
Many didn't like Bayonetta 2's story but I did. That said, on repeat play throughs I'm glad I can skip the cutscenes. One of the more annoying levels to replay is one where there's an in game conversation between you and the kid that's unskippable. You have to slowly walk up the stairs as the conversation unfolds. Pretty much every other part of the plot is a convenient skippable cutscene.







