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Areym said:

And undoubtedly, all Nintendo fans will agree.

All jokes aside, there is some truth to that but I think cut-scenes are essential, especially on story driven games. I can't imagine trying to convey some of the emotions that cut scenes pack during gameplay.

I suppose it all comes down to a few things - things which should probably be firmly established if this debate is to go on (now that we're casting aspersions against groups of gamers).

  • What constitutes a "cutscene"? RPGs have had them since pretty much the dawn of the genre, as a means of exposition, and to give the gamer a "break" during what is notorious for being a time-intensive thing. I get the impression (and I am SO VERY guilty of believing this trope) that a "cutscene" is an indulgent bit of FMV. Naaaaahhh.
  • Perhaps the problem is not so much with cutscenes themselves, but moreso the length of them, and how they are implemented. I had to cut short a phone call to a friend, because he was playing a cutscene-heavy game where he had attempted to "multitask", and missed a lot of information that he couldn't recall.
  • Could not the "databurst" nature of a cutscene be trickled out by discovering the information for one's self? Games like Dead Space did this well. Though cutscenes will never die, encouraging players to discover things about the world in which they are playing brings a certain sense of reward which also allows the story to progress at a pace which may be more comfortable to the player. If you miss something, well, tough shit. You'll have to replay the game and explore the places you missed to get your epiphany.


WHERE IS MY KORORINPA 3