| badgenome said: I think that has more to do with games having crap stories but insisting on trying to tell a story anyway than with the nature of cutscenes. |
This. The amount of games I've sat through and thought ''why are there cutscenes when the story is trash and obviously not what I'm here for''.
Also depends on the game whether the cutscenes are more effective then anything that could done in game. TLOU really is prime example of game knowing exactly when something calls for cinematics or in game narrative.







