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VXIII said:

 The Souls series beats any RPG I have played in the strategic depth.

Really? Usually the strategy with bosses is to dodge their attacks and hit them in the ass until they or you die. The strategic element is, "How can I dodge/block their attacks?" Normal enemies can be dickheads, but that usually isn't because you've done anything wrong. Not that it isn't fun, but it definitely isn't the most strategic RPG I've played. Not to say real-time systems can't be strategic. Many MMORPG's prove this to be incorrect. However, it is much easier for a developer to make fun gameplay without strategy in an action-oriented game. The end result is what feels like a hack n slash (Bayonetta, DMC, GoW) with moderate RPG elements. That is what KH feels like to me, and that is my only worry for FF XV (I'm glad they slowed it down.) Then again, anything is better than having the game play for you. Turn-based RPG's have their own problems that can make them boring. So I'm not too worried about the battle system.