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I dont think portable gaming is dead, its just that whoever makes the next one has got to offer serious value for money. Mobile gaming, despite the general consensus that 99% of the games are garbage, is continually on the rise because of the lure of gaming for a few pounds a pop.

The Vita would have fared better if it offered backwards compatibility with the PS2 for instance (I know its not possible for a handheld to emulate the hardware, but would it have been impossible to incorporate hardware to run games natively?)

If Nintendo release another handheld, would it be 3D? If not, then that pretty much ruins backwards compatibility for 3DS titles (or hampers them somewhat.)

They should release a handheld which gives gamers a lot more of what they want at prices that compete with mobile device. Instant access to all 8 bit and 16 bit Nintendo systems for a start with games being priced for the old systems competitively. A full collection of N64 titles as well. How about one up from that, Gamecube compatibility. They aren't huge in file size so space shouldnt be a problem. Imagine having a Nintendo store full of GC games to play on the go?

All this extra stuff in addition to new games being made on the console would be brilliant. I just dont think that one or two games a month on a mobile platform cuts it anymore, especially at near console game prices for the most part. They need to compete with mobile, and introducing players to literally hundreds of older games at mobile game prices is a good way to start.



PREDICTIONS FOR END OF 2015: (Made Jan 1st 2015)

PS4 - 34M - XB1 - 21m - WII U -12M