| curl-6 said: XB's hook is basically enormous open worlds, which are already difficult to build in the level of quality XBC X showcases, and as we've seen with countless studios including Nintendo EAD, first time HD development is a tough transition, which is probably why they went with conservative titles for their early efforts, like Nerw Super Mario Bros U and Nintendoland. Monolith jumping straight to an open world epic is like running before you learn to walk, hence the long development time. |
I think Super Mario 3D World, Mario Kart 8 and DK: TF were all better than their predecessors. So not sure if I see this "struggle".
Unless you're talking about delays, but Nintendo isn't nicknamed Delaytendo for no reason... And Zelda U also looks more ambitious than Skyward Sword and will have a shorter development time.
And yes, SMD3DW is more ambitious than SMG2 (which was very similar to SMG).
They obviously did cut some corners to shorten the development time (i.e. sucky and lazy battle mode in MK8 and the isometric perspective in SM3DW), but the games were still great overall.







