Samus Aran said:
First of all, Monolith Soft is NOT Square Enix anymore. Second of all, the company is split into two. In 2011 they created the Kyoto Software Development Studio which had at least 30 developers in 2013. This studio co-develops games with Nintendo EAD. So at best there are 93 developers working on Xenoblade Chronicles X (and it's unlikely that this number never changed during the 4 year development cycle). Not every employee is a software engineer for that matter! Not by a longshot! Take this for example: "Article ends with a call for job applications for 3D CG designers, effect designers, and motion designers. "Staff has a high proportion of women, many staff in their late-20s" http://gonintendo.com/?mode=viewstory&id=206706 Nintendo would never allow for development costs so high. They are unwilling to make a standalone Fire Emblem game because they predicted it would need to sell 700.000 copies on the Wii U in order to be profitable. That's why they decided to make a crossover with Shin Megami Tensei (to split development costs and to broaden the audience). http://wiiudaily.com/2013/07/fire-emblem-for-wii-u/ The development cycle for this game is unusually long however, which makes me wonder why. |
Thanks!
Good info.
Do you happen to know if Monolith have other sources of income? After all it has been a few years since their last released game (except for some development co-operation for Nintendo titles).







