zorg1000 said:
U guys don't seem to understand, Nintendo doesn't need consumers to buy both. By having a console and a handheld that cost the same and have all the same games, it allows consumers to buy the device based on what their preferences are. Currently we have 3DS at 48m and Wii U at 8m, for a total of 56m. Even if 75% of Wii U owners have a 3DS, that's still 50m. The point is some people will choose the handheld, some will choose the console but by having both devices share a library, it allows games like Tropical Freeze, 3D World, Mario Kart 8 to sell better because they are no longer hindered by being on a single device with a low install base. If those games were on 3DS they could easily sell 3-4x as much This also allows Nintendo to pump out games at a faster rate by not having to develop software for two seperate devices and significantly reduced 1st party software droughts. By the end of this generation 3DS+Wii U sales will likely be around 80m, 70m or so when taking out the people who own both. Nintendo's objective is to maximize software output and software sales while keeping these 70m or customers happy. |
But the way nintendo works is not like this.
When they are making a handheld game, all the game is designed to be played on a handheld, short sections, you can stop at any time, etc.
When they are developing for a home console, is completly different. longer gaming sections or a great focus on local multiplayer, etc.
The fisrt game they develop together was smash, but we can see that however they have the same characters, the games are very different.
But, is difficult to se a home console Zelda being ported to handheld.
In my opinion, lots of games will be shared(VC games, indies, and like 50% to 70% of the new releases), but home consoles and handheld will have their own exclusive games, experiences that cant be played elsewhere, that where designed for playing on a handheld/home console.