| Hiku said: I don't think most would agree that 4 years is plenty for a home console though, seeing as it's below the norm, and Xbox was the only one to my recollection that recieved such a short lifespan, without being called a complete failure. As for lack of Wii's support towards the end, that had a lot to do with it's lack of third party support. Same problem several other Nintendo home consoles had/have. PlayStation 2 recieved it's last game as late as last year actually, and they were two third party games. (EA and Konami.) |
I was talking specifically about first party support with regards to the Wii. 4 years absolutely is plenty of time. The original Xbox is another prime example, and that didn't even have BC.
People don't have to get the Wii U successor at launch, just like with the N3DS. I'm basing the idea of the Wii U and it's successor sharing a library completely off the fact that Nintendo is using the Wii U's achitesture as a foundation for that very same shared platform between the next handheld and console. In the very same way that games will be scaled down for the handheld counterpart, they can be scaled down for the Wii U, which is the very foundation from which those games would be running. I'd wager that most new games simply won't be pushing the newest console enough to be impossible to scale down to the Wii U. Think of all the games whe Wii U has now. Most of them would be perfectly functional on the Wii, with obvious visual downgrades. Only some of the monumental block busters would be truly exclusive, which is a good thing. You need to sell the new console with something.







