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fatslob-:O said:
S.T.A.G.E. said:


This must be a joke.

In hindsight it isn't ... 

Every developer should strive to improve their games and Uncharted could do more by making the levels more open.

If it makes you feel any better though Uncharted was everything the older Tomb Raider games should've been ... 

Eidos KNOWS Tomb Raider wouldn't exist in it's current form had Uncharted have never been created ...


If you know anything about storytelling and intertwining it with gaming....Making games like Uncharted take a massive amount of talent in all aspects to develop. (at least where western AAA development is concerned) These are the things that matter based on the system set up for Uncharted..which seems to follow in other games.

1) Create a well thought out and well developed character. Make sure the characters actions in game match his/her personality.

2) Allow all gameplay/weapon options match the characters personality.

3) Make sure the overall story is coherent.

4) Make sure his supporting characters are relevant, therefore making his up hill battle worth a damn.

5) Make sure your enemies are smarter than average.


Eidos made a fun and bloody shooting gallery game...not a coherent one, which is why the chick needs a psychiatrist. I don't even know how she survived the first game for the life of me without bleeding out based on the terrible storyline.