mZuzek said:
Meh. I like experiencing games in new ways, and I'm sure the gyro controls will be done well. It might not be for everyone, but still. I enjoyed DS and Wii Zelda games as much as the other ones in their franchise, so I know I'm completely open to new control possibilities. Also, it seems like they're going for a "triple analogue" control scheme, with one stick controlling the Arwing, another one controlling the ship's manouvers and stuff, and the gyro sensors being the aim. I don't think that could be done with dual analogue, though admittedly they could just have the option of making it dual analogue and moving the manouvers to ZL/ZR. But they're actually trying to use the Gamepad and I can't blame them for that. I just got a Pro Controller last week and to be honest the Gamepad has been pretty much dormant ever since - I love the fact that it won't have to be like that for every game, because it's a pretty darn good controller with endless possibilities that haven't been explored. To see it happening on one of my favorite Nintendo IPs makes it even better. |
Hey, I'm a guy who loves motion controls. In fact, I almost always prefer them to dual analogue. I only ever bought COD because it supported Wiimote + Nunchuk controls, and Skyward Sword was one of my top games of last gen.
But tilting my Gamepad around to aim, it just sounds so awkward. Like I said, if it was an option, I'd have no problem with it. But if they force it on us just to try to justify their controller, I'll be pissed.