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mZuzek said:
curl-6 said:

The new controls sound totally pointless; dual analogue could achieve the same outcome without the risk of major awkwardness. It seems like they are using the whole game to try to push Gamepad gimmicks onto us.

At least give us the option not to use the Gyro. If it's optional, I'll be fine with that. But if it's compulsory, it could ruin the entire experience.

Meh. I like experiencing games in new ways, and I'm sure the gyro controls will be done well.

It might not be for everyone, but still. I enjoyed DS and Wii Zelda games as much as the other ones in their franchise, so I know I'm completely open to new control possibilities. Also, it seems like they're going for a "triple analogue" control scheme, with one stick controlling the Arwing, another one controlling the ship's manouvers and stuff, and the gyro sensors being the aim. I don't think that could be done with dual analogue, though admittedly they could just have the option of making it dual analogue and moving the manouvers to ZL/ZR.

But they're actually trying to use the Gamepad and I can't blame them for that. I just got a Pro Controller last week and to be honest the Gamepad has been pretty much dormant ever since - I love the fact that it won't have to be like that for every game, because it's a pretty darn good controller with endless possibilities that haven't been explored. To see it happening on one of my favorite Nintendo IPs makes it even better.

Hey, I'm a guy who loves motion controls. In fact, I almost always prefer them to dual analogue. I only ever bought COD because it supported Wiimote + Nunchuk controls, and Skyward Sword was one of my top games of last gen.

But tilting my Gamepad around to aim, it just sounds so awkward. Like I said, if it was an option, I'd have no problem with it. But if they force it on us just to try to justify their controller, I'll be pissed.