Boutros said:
But most of the ones you have in mind (probably like Call of Duty or Assassin's Creed) don't come from a genre that's been around for over 30 years, that's been run into to the ground extensively and that requires limited technology. It feels like for a 2D platformer to stand out these days they need a unique artstyle because we all know they ultimately all play the same (or so). So if such a familiar genre recycles ideas then we know it probably didn't require much work, hence the lower price point. |
Ego Shooters are around since the late 80's (Wolfenstein 3D wasn't the first one, but it was the codifier of the Genre), that makes already 25 years. As or Assassin's Creed, it's an Action-Adventure, and these already existed on the Atari 2600, so they are around for more than 30 years.
As for your last sentence: Then how come new CoD doesn't cost 5$ piece, as it's as familiar as it gets by now and absolutely EVERYTHING gets recycled over and over here, from the ideas over the plot to even engine and textures? Creating that plasticine look for Kirby probably amounts to the same efforts of creating 3-4 CoD. Probably also the reason why there's just one Kirby per console as opposed to one CoD every. single. year.