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ICStats said:

Classic TR was based on a block based environment, and the controls were such that you can jump a certain number of blocks, you can hang off flat edges, you can do handstands or dives for kicks.  The new environemnts are more free-form, and you have at least as many movements if not more.  They have potential to do more interior exploration and puzzles in this engine, but they haven't used it as they've gone for "adventure" over "exploration".

What's really different is the old run & gun is replaced with cover based shooting.


Animations changed, Laras movement (acrobatics changed), her air firing options are gone. Shes more restricted. As long as they are trying to be uncharted on limited hardware its not only going to hurt SE financially but its also going to hurt what makes Lara different from Nathan Drake. His movement is nowhere as active as hers. Level developmet in Tomb Raider destroys Uncharted, but uncharted works for what it does and the path it creates for itself. Its taking queues from the Last of Us as well which I really approve of because it allows for stealth attack,evasion, or straight burst fire. Instead of two choices like the old Uncharted and thus tomb raider who also copied using attack animations. Major difference between tomb raider and uncharted is they have a minigame fight mechanic, which keeps me engaged.