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S.T.A.G.E. said:

Tomb Raider has a history of being freer in movement, giving more exploration and being more complex in the ways of moving through a map thn Uncharted. uncharted was created for pacing from one place to another since the game was tailor made to deal with the lack of horsepower in the PS3. Even though I like Uncharted today better for what it is Tomb Raider is lacking what made it stand apart from uncharted. Its trying too hard to be Uncharted, thus restricting lara. Take some parts from Uncharted, fine....but give the less restricted moves and better levels.

Classic TR was based on a block based environment, and the controls were such that you can jump a certain number of blocks, you can hang off flat edges, you can do handstands or dives for kicks.  The new environemnts are more free-form, and you have at least as many movements if not more.  They have potential to do more interior exploration and puzzles in this engine, but they haven't used it as they've gone for "adventure" over "exploration".

What's really different is the old run & gun is replaced with cover based shooting.



My 8th gen collection