| S.T.A.G.E. said: No one listens. Third party is the key. Nintendo lost out because of their always rocky relationship with them. |
It's not worth the effort, though. However we wish to assign blame, we know a few things
1) Easy portability is not enough for Nintendo to get 3rd party support, as evidenced by all the 2012/13/14 PS360 games that skipped over Wii U, despite the console being partially designed with easy portability from 360 in mind.
2) For almost 20 YEARS now, gamers have been trained to know that the mainstream third party hits are best bought (or only available) on non-Nintendo platforms. So mere parity is not going to overcome an entire generation of perception.
Nintendo would have to moneyhat EXCLUSIVITY for significant, heavy-hitting third party franchises, an exclusive FF, an exclusive, say, Dragon Age, an exclusive Fallout, an exclusive Grand Theft Auto. They would have to get games that absolutely could not be ignored and would have to have them one hundred percent exclusive to the Nintendo environment (otherwise people would go elsewhere! even with, say, advertising exclusivity or something). That is really the only way Nintendo would have out of their trap, and is that really worth all of the money and effort, when Nintendo has other options?
I'd focus on getting mobile third party support, myself. It's an untapped field and one with major quality control issues that could use a guiding hand like Nintendo's to help sort out, and a way to get back in touch with the western third parties without having to twist their arms just for table scraps, as we saw with Wii U.

Monster Hunter: pissing me off since 2010.







