PDF said: fazz said:
PDF said: I see them more like two elements forming to make one coumpound. Like in order to make water you need Hydrogen and Oxygen.
You need artistic direction and graphics to make the best looking game possible. However I think we need to look at each individual element by itself. |
But when judging quality of water, you don't judge how good the Hydrogen is and how good the Oxygen is.
And, where is the end of the Oxygen and the start of the Hydrogen? Most people don't understand what they are looking at when judging the technical part of graphics. How many of the people here would know what's Diffuse Lighting without looking at wikipedia? Or High-Dynamic Range Rendering? Sometimes, not even the "professionals" from videogame sites know about that stuff. |
I would say it is much easier to look at technical graphics than artistic direction. Anyone can look at a game and say which game they think looks the most realistic but when comparing art it is all opinion. Its not that complicated. So do yo think xplay should not have a artistic design catagory anymore when they have there awards? |
Think again. I've seen lots of people saying that the Gamecube couldn't produce graphics like those on FFXII... yet we have Resident Evil 4, with a massive difference in polygon count, textures, effects and even resolution.
Yeah, I think they shouldn't have them separated.