SvennoJ said:
dane007 said:
@SvennoJ guess i haven't seen much of driveclub but the last 6 events teh environment were average in terms of visuals. guess i need to play more driveclub :) Its the fun factor.. drive club is all about passing this event, passing taht event, beat some of the challenges in teh elve and collect stars and thast it and so far . ( based on my recent observation ). Have you played forza horizon demo? The intro in itself grabbed people interest in playing it . Story made be small but the way its presented makes you want to play it. Drive club on the other hand its jsut race this race that and compete online. I also think with the one dealy , people expected more especially with car count . Plus its meant to be a social game and atm its far from it. |
I don't have an XBox One yet and I don't want to play it on 360. I did finish all the events in the first one. Yet that's just it, with an openworld racer I check of all the races and move on. A track based racer keeps me coming back for another go since the tracks are so well crafted. In Forza Horizon (and other openworld racers) the races are just there to level up. In DriveClub I can easily spend an hour trying to beat a challenge or create a tough challenge of my own.
In FH I didn't like having to go back to the festival to level up and buy things. Having to follow a line or a map or a gps is also always distracting in openworld racers. I have the hud turned off in DriveClub which wouldn't work in an openworld racer. (The first one did block off circuit races, but the circuits still felt akward, not designed for optimum racing)
And story in a racer, please no. FH let you play after the intro without story interruptions. You only had to get back to the festival to level up. I hope that's still the same in FH2?
Openworld racers have other strengths. I like the long races in those games and the car delivery and taxi missions.
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While there is truth in this post and very much of it, I miss the arcade racers like Daytona USA or Ridge Racer(s) (or Scud Race which never saw a release on consoles, sadly) where you have really well crafted tracks. With this I very much prefer less tracks but tracks that are demanding with their cornering, layout and car handling while they were not *that* realistic.
But I have to disagree with your opinion about FH has nothing to go back. It was and still is a lot of fun to race against your friends (rivals in FH) to beat their times. Did you miss this? Beating the times of friends over and over again is what keeps me playing the game still today.