yvanjean said:
It's not gamepadless, Gamepad just sold separately. Nintendo themself don't know how to incorporate the gamepad to make good video games. The gamepad is a failure, only five games come to mind that really use it NintendoLand, ZombiU, scribblenauts, Game & wario and Wii Party U. When super smash and mario kart 8 failled to really use the gamepad that's when you know it's useless fisher price add-on. I'm sure Zelda U will use it but there will be WiiU controller Pro control option. |
No, no gamepad-less version. That won't be a Wii U. It would be a weaker, Nintendo-ish version of the twins. Rather, make the gamepad have a better battery and be able to communicate with the console from a further distance. About Mario Kart and Smash, they are new iterations of long existing franchises. They can't shoe-horn gamepad features into them just because. New games have to be built from the ground up for the game pad. And the level builder in Smash has already done a great job with the Gamepad. It shows how much better a game like Little Big Planet would be with such controls (many consider the Vita iteration to be the best version of LBP).
As for the OP, the only thing I really agree with is
6. Increase Ram and processor, Not for games performance but faster loading menu and load times
and maybe
4. WiiU without the power brick.
Points 2 and 7 are mutually exclusive unless they drop the gamepad, and I totally disagree with dropping the gamepad!
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