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yvanjean said:
Mystro-Sama said:

Would you people just drop this gamepadless argument!? It's so annoying...

It's not gamepadless, Gamepad just sold separately. Nintendo themself don't know how to incorporate the gamepad to make good video games. 

The gamepad is a failure, only five games come to mind that really use it NintendoLand, ZombiU, scribblenauts, Game & wario and Wii Party U.

When super smash and mario kart 8 failled to really use the gamepad that's when you know it's useless fisher price add-on. I'm sure Zelda U will use it but there will be WiiU controller Pro control option. 


No, no gamepad-less version. That won't be a Wii U. It would be a weaker, Nintendo-ish version of the twins. Rather, make the gamepad have a better battery and be able to communicate with the console from a further distance. About Mario Kart and Smash, they are new iterations of long existing franchises. They can't shoe-horn gamepad features into them just because. New games have to be built from the ground up for the game pad. And the level builder in Smash has already done a great job with the Gamepad. It shows how much better a game like Little Big Planet would be with such controls (many consider the Vita iteration to be the best version of LBP).

As for the OP, the only thing I really agree with is

6. Increase Ram and processor, Not for games performance but faster loading menu and load times

and maybe

4. WiiU without the power brick.

 

Points 2 and 7 are mutually exclusive unless they drop the gamepad, and I totally disagree with dropping the gamepad!





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