SvennoJ said:
What balance though? Anyway I'm not bothered about the score, just like talking about Driveclub. It's definitely the throwback I was looking for.
Forza Horizon is not that refreshing, there were plenty open world racers before it with more activities, longer races (TDU series, Burnout paradise), better races keeping you working for it instead of checking of race after race (Midnight club LA), and cop chases and better sense of speed (NFS Hot pursuit, Most wanted, Rivals) What Forza Horizon brought is apparently what you hold against DC, a more sim like handling model.
I enjoyed Forza Horizon but the track racing was average. The final race I didn't even have competition, the AI screwed up in the beginning and I never saw them again during the race. Plus all the slight varieties in tracks quickly became repetitive, same with the world that didn't offer anything new after the first 2 hours. It was fun going for speed records yet after completing all the rasces in 13 hours I was kinda over the game. I'm still looking forward to playing FH2, just not for any skill based racing. Same with the crew. Not for racing, for cruising coast to coast. I spend over 100 hours on ETS2 just for that too. Aberdeen to Verona through the channel tunnel without a speed limiter, reaching 160kph in a fully upgraded Scania :) (That has an addictive build your truck emporium game though, dunno how long the crew will entertain me)
The bar in arcade racers has been raised beyond visuals. Challenge mode is a game changer, especially for people like me that don't really care about online racing. Racing other people asynchronously is much more enjoyable to me, no wait times involved or idiots crashing into you.
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