| GTAexpert said: Maybe you didn't know but an arcade racer doesn't need to handle like NFS, it just has to handle unrealistically and that's what Driveclub does. Its not close at all to any Gran Turismo games in terms of physics, so calling it a sim is a foolish thing to do. And I've never played PGR, but Driveclub has fantastic handling for an arcade racing game, its far from "dull". The weather update actually adds a lot to the handling and even more to the experience of driving in the game which makes its physics even more interesting. |
Perhaps we should just call Driveclub a racing game. Because it doesn't fall between arcade or sim enough to be either.
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