| curl-6 said: I didn't bump in, bonzobanana did, haha. A hard drive still isn't a complete substitute for RAM, it's more like a crutch. A useful one no doubt, but you can still do more with more actual useable RAM. As for the GPU, in that sense 360 and PS3 had well documented GPUs from day 1 as well, and so do PS4/Xbone, but it still takes dedicated development to squeeze the most out of the specific quirks of a particular piece of hardware. I don't mean to be rude though but I'll probably just respond to bonzo from here on, if only cos I have a bit less time to spend on VGChartz for the next few days so I can't do both, especially when we'll be addressing a lot of the same points. Just so you don't think I'm snobbing you. Besides, I don't reckon much will come up we haven't talked about before, haha. ;) |
More ram is definitely the ideal but you have to factor in that the wii u memory bandwidth is very low, main memory that is and is shared between the background os and game mode. The ps3 can stream simultanously from optical and hdd and it seems very effective with many games as can the 360. Some games really do have a massive texture improvement but if the disc read fails then suddenly its not so good. Working perfectly it probably achieves more than the wii u extra memory.
I don't think its fair to state the gpu's for ps3 and 360 were understood day one. They were new architectures, same with the cpu's which even the 360 cpu was customised. If your going by dates the gpu and cpu of both ps3 and 360 were designed within a couple of years before launch where as the wii u cpu dates back to 1997 for its architecture and the gpu 2008 plus a bottom end chip, likely a mobility architecture.
Going back to NFSMW which is a game I have on both ps3 and wii u I can see the wii u clearly has a graphic advantage although only a small one but I'd like to point out the game is far superior on ps3 purely because of the analogue triggers. It just feels so much better. I tried to like the wii u version but it just doesn't feel right. Another Nintendo damaging cost cutting measure. It's also worth pointing out that driving games are not as cpu intensive, they are clearly more about a good workout for the graphic system hence why the humble ps2 could do gran turismo at 1080i (1920x1080i) but utterly failed to match the original xbox for any cpu intensive games like fps games. NFSMW definitely indicates the graphic hardware is capable of a bit more than 360/PS3 but its only a marginal improvement over 360 and PS3.
It's a shame about the wii u. I've got two of them, one upstairs and one in the living room. I still to this day don't understand why Nintendo didn't pitch the wii u in power between the old generation and the new generation rather than have something that is actually inferior to ps3/360 on many levels. I know it probably doesn't read that way but I'm a huge Nintendo fan but bitterly disappointed with Nintendo's approach for their last two consoles. Both consoles have been pathetically underpowered and has meant the magic that Nintendo created on snes, N64 and Gamecube is just not possible. They are constantly fighting with the weak hardware trying to impress. I don't envy them that job.








