While I agree that devices such as Oculus Rift won't get proper support in games for years, there's a part of that article that doesn't feel right:
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The main obstacle is the issue of frame rates, which need to be very high to offer a decent virtual reality experience and avoid the dizzying effect that we’ve seen paraded on YouTube in recent months. To avoid it the Oculus Rift DK2 prototype is designed to run at 75 frames per second. However games likes Dying Light perform at just 30 frames per second on console, so there’s a long way to go before such games are supported. |
Isn't that wrong?
The screen of Oculus Rift doesn't run at 75 fps, it may run at 75 Hz. And while that's not important per se, how many TVs work at 30 Hz? None. The work at least at 60Hz and when displaying a 30fps picture the TV simply shows the same picture twice. So all that the Oculus Rift or any other device has to do is simply get a screen with a variable refresh rate (what Nvidia calls G-Sync and AMD calls freesync) to avoid that problem.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







