RolStoppable said:
Which is exactly why I said that Nintendo shouldn't make systems like the Wii U and 3DS in the future. This discussion has moved in a circle, so I just refer you to that previous post of mine. |
Well what do u suggest they do instead? Chase after the mainstream AAA crowd that PS/XB own or chase the casual crowd that iOS/Android now own?
I know u are a fan of the Wii/DS but do u honestly think they can replicate that type of success again among casual gamers? Yes, Nintendo made some big mistakes at the beginning of this generation but even if they released a $250 console, using an updated Wii Remote and focused on games like Wii Sports/Wii Fit, would we really be seeing drastically better sales? Or if they released a $150 handheld with games like Brain Training/Nintendogs being the main focus, would we be seeing sales more similar to the DS?
Maybe ever so slightly better, but for the most part no, the main demographic for these type of games no longer wants to buy dedicated hardware to play these $30-60 games. They now have smartphones, devices they own regardless of gaming, that offer 100's or possibly even 1000's of games for free. These devices also have many health related apps and education based games so there is very little incentive for anyone to buy a console/handheld to play these type of games.
I'm pretty sure that u agree with me that it's a horrible idea for Nintendo to make a high-powered, $400 console to compete with PS5/XB4 and try winning over 3rd parties and mainstream AAA crowd (if they make a console with similar specs as PS4/XB1, they are essentially making another Wii U so they would have to go one step ahead of that with their next console).
Going for the casual crowd is a dead-end, going for the mainstream crowd is a dead-end, both of these demographics are happy with their current offerings and Nintendo would have a mighty struggle and probably lose a ton of money trying to win these crowds over. The best option to me seems to be capitalize on the 80 million or so lifetime install base for 3DS+Wii U (might be more like 50-70m when u take into account people who own both devices or bought multiple versions of 3DS) and release a shit load of high quality 1st party titles that can sell very well with these numbers.
Games like Mario platformers, Pokemon, Mario Kart, Smash Bros are all capable of selling 10 million or more, Donkey Kong, Legend of Zelda, Luigi's Mansion, Animal Crossing are capable of selling over 5 million, Mario spinoffs, Kirby, Metroid, Kid Icarus, Fire Emblem, Pikmin, Yoshi, Xenoblade, etc are capable of selling 1-3 million on a 50-70 million install base. Then u also have some Japanese 3rd party titles like Monster Hunter, Dragon Quest, Youkai Watch which are capable of selling strong numbers and dozens of kid-friendly western 3rd party titles each year which bring in profits for Nintendo.
There are also some other things I think Nintendo can do to bring in strong profits. Continue to support and expand Amiibo with figurines and cards. They can use Quality of Life to try attracting the fitness/education crowd they had last gen. A $50-100 children's educational tablet with software based around Nintendo ip similar to what Leapfrog/Vtech have could be successful and get young children familiar with their ip so they become fans of their games later on, they can also allow Amiibo support for this. Various inexpensive health/fitness devices like they have already talked about could be successful, for example they could release an updated, rebranded, standalone Wii Fit type device for something like $70-100, it probably won't sell nearly as well as Wii Fit did but it could still be a moderate success and be profitable. Continue to build strong relations with indies to make the eShop more comparable to the App Store/Google Play. Make the Virtual Console a big deal again, even better than it was on Wii and release an optional subscription fee, something like $50/year gives unlimited access to the VC, this could bring in alot of money for Nintendo.
Overall make their dedicated hardware appeal to their current userbase, build up Amiibo, eShop & Virtual Console to bring in strong profits and use Quality of Life to attract children/parents with health/fitness/education based devices. Nintendo doesn't need to sell like Wii/DS in order to have strong software sales and big profits.
When the herd loses its way, the shepard must kill the bull that leads them astray.







