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I actually believe KZ:SF's strongest point was early on, when the stages were more opened up.

When I traversed an entire level, climbing, zip lining and then ultimately defending a base I previously overtook, it felt fresh.

I would have loved it the game followed this same path more throughout. I still feel as though this series has potential. It's one of my favorite shooter titles, and I normally do not care for shooters.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

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