By using this site, you agree to our Privacy Policy and our Terms of Use. Close
spemanig said:
 


The bolded wasn't directed at the game as a whole. It was directed at your hill theory. It doesn't matter if there is something at both points B and C. It doesn't matter if you ignored point B. That doesn't mean there is more content in one than there is in the other. It means that you chose not to investigate one point and not the other. I'm not assuming anything. Your example does not prove your point. Hills don't add any content. Trees don't add any content. "Rounding a rock" that obscures horses doesn't add content to the world. It literally just means that you have to round a rock. That rock didn't make the world less empty, it just made the world 1% more rock looking. Hills just make the world more hill looking. Trees make it more tree looking.

If there were suddenly a thousand trees and a thousand rocks and a thousand little water hills in the oceans of Wind Waker, it would have successfully added a whopping 0% of tangable content to the game. It's nothing but aesthetic dressing. That's great for atmosphere, but that's exactly what people mean when they say that Skyrims world is empty. Plenty of hills, trees, cliffs, "rocks," lakes, and whatever other insignificant aesthetic things you can think of to make the game look nice, but very little tangable and worthwhile content to do in it. Riding a horse around a rock doesn't constitute something to do.

 I can agree to most of your last statement.  Hills and trees don't ADD content but my point was that they can MASK content making you explore between points A and C rather than just waiting for something significant to appear on the horizon as you sail along.  To me that adds to the travel element of the game. It makes it more engaging to me as a player when I actually have to explore rather than just watch the horizon.  That's part of what I was talking about having to turn around, you didn't have to turn around in WW more than one or two times per section once you got to an island, all the travel in between was just sailing in a direction.  I'm not trying to attack WW either, it was a great game.