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vivster said:
RenCutypoison said:

Isn't gambit system kind of a job system ? You define different patterns of abilities probably giving you passive for different situations, just like you would change jobs.

The job system isn't about just switching abilities. It's about learning abilities while being in a job and getting attribute boosts according to the job.

Like it was perfectly implemented in FFV and FFTA and to some extend in FFX-2.


That's what i added about passives. If you're abilities and weapon have passive stats on it, like for example a big sword giving you bonus armor and taunt effect or a scepter giving you bonus magic at the cost of armor, it's the dynamic equivalent of a job system.

As far as leveling is concerned it's possible to do it with separate weapons/abilities level but they will probably pull off something cooler.