| z64dan said: I think alot of developers are simply scared that they won't be able to use "cutting-edge graphics" as a reason for people to buy their horrible games. They will actually need to develop GOOD GAMEPLAY to make the game fun. |
Best post of thread, sir.
Instead of using the expensive graphic engines and developing systems they tossed so much money into as they geared towards PC and the newer generation of games, they're now like deer in the headlights, scrambling to figure out what the hell they're going to do when the Wii controls top slice of the market pie. In my opinion, making good games for the Wii will ultimately be harder than the other two systems until developers get over that initial hump of using motion controls. How do we use them? What do we use them for? Do we develop a game and add the controls into it or try working from the ground up around them?
Once they figure out what works, then they actually have to come up with ideas (Or, do what I mentioned elsewhere, merely mimic other trends on the Wii and hope for quick bucks with little innovation involved.) Once that's done, then it's only a matter of working with what they have and prodding developers along to make sure they get things right. When a game has a shoddy or tacked-on control feel, it's not so much the game that suffers, but the Wii itself, as it's so much easier to be critical of a new style of control than it is an old one.







