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artur-fernand said:

Also, seeing Disgaea 5 needing just 150k copies to be profitable kinda raises the question if rpg's are really that screwed up in today's markets. They don't need big budgets, I think it's more a thing of managing your resources correctly (something that japanese developers have been TERRIBLE at in the last few years, but oh well, there's always hope).


Do you reckon?

I mean, the bigger the Japanese dev, the more problems there seems to be (see: Capcom & Square Enix).  But the smaller ones seem to be doing absolutely fine on their own.

Given that this was a joke, it seems that the 150k for Disgaea isn't that much of a problem as we'd thought.  The Hyperdimension Neptunia games sell 40k or so in Japan and a bit more overseas and are clearly Compile Heart's biggest money maker.  Gust are porting Atelier games to sell ~ 30k copies plus some digital and profiting from it.

I actually think Japanese devs are managing their budgets better than anyone.  I can't think of any comparable western dev who can turn profits on such small sales and put out a physical release.