| curl-6 said: |
That image presents two actions during gameplay if it were like that in Zelda U, which it isn't; Riding Epona, and climbing a cliff. That's it, and there'd be an exponencially larger amount of riding Epona then climbing. That's the poster child for sailing on grass. Sail to an island with a cliff, climb the cliff, sail the rest of the way.
Oh wait. There are hills.
Now the water is particularly wavy on the way back, I guess.
No difference in gameplay. Complete difference in aesthetic. You're doing the same thing for the same amount of time. In fact, if Zelda U were actually like that, you'd be doing the "boring" part for longer.







