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Xenostar said:
S.T.A.G.E. said:
Xenostar said:


Are you joking, Smash is big in the fighting game scene, and im sure the latest one will be no different. 

Its  a brawler, not a fighting game. Its made primarily for pick up and play competitive fun and it doesn't have even moderate mechanics. Mastering it like many of Nintendos games takes time though. Any legitimate fighting game has much more depth than Smash. Even the creator of Smash doesn't consider it a fighting game. Smash comes to the FGC because there is a community of competitive gamers behind it whom have mastered the game in its own unique essence.


The fact that it is at FGC makes it big in the fighting scene. Surely? 

Even if you want to class it as a brawler.


Brawlers originated from the beat em up genre (which is akin to hack n slash). Instead of pitting u against linear levels full of CPU they used the same basic mechanics and pit you against human players in multiplayer or CPU in similar situations to humans in (1v1 all the way to 4 ways). The difficulty is level bare minimum pick up and play, but mastering it takes a different type of awareness. Fighting games have depth to their mechanics and combos that involve multiple strings of complex combos. Its the best in its genre and the most competitive. If a large group of people put into it and it sells a lot of course there is going to be a competitive circuit behind it. Its just like the saying go based on depth of genres