| curl-6 said: Terrain elevation does change gameplay; it can hide secrets and other features, and obscure the terrain ahead, motivating exploration, and pushing you to search for higher vantage points, which may themselves require searching for a path that can reach them. You could miss a whole dungeon because you didn't check the far side of a hill. Wind Waker's flat ocean does none of this. |
Wait, are you actually trying to argue that the act of "checking the far side of the hill" contitutes as meaningful gameplay? Just because you can't see the other side of the hill doesn't mean that there's more things to do because of it. That isn't something extra to do. That isn't added content. That just adds more ways to do the same "boring" thing.
Look, I'd rather have the hills and trees than the ocean too, but I'm not going to act like it's for any other reason then that it looks better riding a horse up and down a hill. You may have to look harder to find that content, but all you're doing is riding Epona the same distance to it that you wuld have if there wasn't a hill. You know what else motivates exploration? Seeing something interesting and then going to it, like every moment of exploration done in WW.
If that's what you consider "content," that and maybe walking around one, or heck maybe even a hundred, trees that might have something behind them, then yeah, Zelda U has infinitely more things to do in much closer proximity to each other.







