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curl-6 said:
spemanig said:
curl-6 said:

This is what the gap between islands looks like in WW: 

We have not seen a single area of Zelda U even close to as empty and featureless. Not one.


Yes, we have. Like I said, draw distance and elavation plays a roll in how far you can see. You aren't seeing nearly as far in that picture as your seeing in Zelda U, and it's all dressed more diversely, which is just an aesthetic trick. It would take seconds to sail from that raft, to that boat, to that watch tower to that closest island. It being dressed with water instead of grass and trees doesn't change that.

It's not just trees and grass though; hills, mountains, buildings, water, wildlife, all of which present gameplay as well as aesthetic variation.

Seriously, show me these big  empty areas of Zelda U. The area close to link in the e3 shot has people, goats, 2 houses, a forest, a well...


Hills don't change gameplay, and there is wildlife in Wind Waker's ocean. It would take minutes for Link to travel to the forest in that picture and, as we can see here:

It still doesn't change the gameplay. Giant forest. There's lake on one side. I think I saw a little house. That's it in the immediate area. Nothing for minutes.

I couldn't get better puctures because there aren't many screen shots of that video.