Puppyroach said:
Does it make Driveclubs gameplay any better? |
It sure makes it even more challenging. From an easy win, back to a hard struggle after already having driven 800km on the track. The gameplay is supurb, racing feels just right, perfect balance between speed and danger. The tracks are all extremely well put together. This kind of racing, where learning every bump on the track matters, simply can't be gotten from an open world racer. NFS Rivals and FH have their own strengths, but I never really get engaged in the actual racing in those games. Still finding challenge, thrills and fun after 800km on any track is what sets DC apart. It's like racing on the Nordschleife, except the AI is actually racing against you.







