To the complainers of the ease of WW: Easy games sell well, but Nintendo has usually provided a harder challenge for those who want it: Hero mode?
I loved Wind Waker, the sailing was a bit tedious but it was a part of what made Windwaker believable. It was a cartoony game with so many believable elements which is the genius of its design and Zelda U seems to be no different. I see there being easy ways to make warp points and flying animals as well. If Epona is the only way of travel then it will take a bit too much time to travel the field as Anouma said: 5min to get to that destination. I'm hopeful for the game. We haven't seen much of the gameplay yet nor have we seen really anything, for people to analyze something like this out of a few minutes is kinda oblivious.







