| curl-6 said: Is it so out of the question that a simple level-builder using pre-existing assets with low production values should not take a year to make? |
There are other factors to consider, such as the size of the development team. How many people are working on Mario Maker? Ten? Thirty? A hundred?
This is the third time you have dodged my question. You cannot determine on what date a game will finish development unless you consider what date it began development. You are saying that the game should release in Q1 no matter when it began development, but that's not how things work.
You are also essentially claiming to have a better understanding of game development than Nintendo, who has been in the business for 40 years. And I have to be perfectly honest with you, few things irk me more than someone who thinks they can do other peoples' jobs better than them. It's a big pet peeve of mine. You know the sort of people who watch baseball and say, "This pitcher sucks, I can throw better than that for 5 million dollars."
The industry is run by people who have no understanding of game development and that is why we have debacles like Assassin's Creed Unity and Halo MCC. Because the people in charge don't know or care what goes into making a game, all they know is that "this game should be finished by November" and that's when it'll be released.
Thankfully Iwata is not one of those people, and was in fact a developer himself, so he doesn't pull that kind of shit with his company.








